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| Mipmapping is a technique used in 3D games to
reduce or remove moire
patterns, artefacts, twinklies, sparklies. As a polygon gets
further away from the viewer a lower resolution and pre-filtered
texture map is selected. Even with the best anti-aliasing and gaussian filtering, repeating tiled patterns such as bricks, corrugated iron, wire, grills etc produce artefacts when they are at a distance from the camera or at an acute angle. This extension attempts to solve these problems by using the angle and the distance from the rendering camera to select progressively lower resolution textures from the sub-channels. |
| CARRARA 4 |
Windows(50k) |
Macintosh |
|
| CARRARA 5 |
Windows(64k) |
Macintosh |
MacIntel |
| CARRARA 6 |
Windows(84k) |
Macintosh(98k) |
MacIntel |
| Instruction
Manual PDF
(98k) |
Carrara SDK Source
Code (6k) |
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