
|
|
The Jiggle Deformer fakes the simulation of soft
flesh dynamics. Apply the deformer with a weight map, mass target
and inclusion zone,
set the parameters and then simply move the figure around. The
quicker the movement the bigger the jiggle and the giggles.
Weight maps are painted using standard uv figure and animal texture map
templates. The inclusion zone can be used with a falloff and with
or without a weight map. Multiple Jiggle deformers can be used on
a figure and with conforming costumes.
The beta version is freely available for testing. |